ADVANCED OPERATIONS
Cue Point / Loop Point Memory
This component is equipped with an internal memory allowing cue or loop points
to be recorded for each disc. The internal memory allows one cue or loop point toCUE/LOOP
MEMORYbe recorded for a total of up to 500 discs. If more than 500 cue or loop points are
CUE/LOOP input, earlier data will be erased, beginning with the most infrequently used data.
CALL
7 Storing Cue points
QUICK 1. Enter Cue points using the A. CUE function or the CUE
RETURN
button.
2. Press the CUE/LOOP MEMORY button.
÷ [MEMO] is shown in the display indicating that the Cue point has been
stored.
7 Storing Loop points
1. Enter the Loop in/out points to perform loop playback.
CUE
2. Press the CUE/LOOP MEMORY button during loop
playback.
PLAY/PAUSE
6÷ [MEMO] is shown in the display indicating that the Loop in/out points
have been stored.
7 Calling stored Cue/Loop points
1. Press the CUE/LOOP CALL button.
÷ The [CALL] indicator will light in the display, the selected Cue/Loop point
will be accessed, and the player will pause at the Cue/Loop in point.
2. Press the PLAY/PAUSE button (6).
÷ Play or loop play starts.
LOOP IN/
REALTIME
LOOP OUTCUE
(OUT ADJUST)
PLAY/PAUSE
6
4. Press the PLAY/PAUSE button (6) on the sending
Copying Recorded Data to Another Player
player.
Cue and loop-point data recorded in one player can be copied to another player.
÷ The sending playerOs PLAY/PAUSE button [6] indicator will flash, and
1. Use a mini plug cord to connect the DATA IN/OUTthe contents of the sending playerOs memory will be transmitted to the
connectors of two CDJ-800 players (without loaded
memory of the receiving player (any previous memory contents of the re-
CDs).
ceiving player will be overwritten).
÷ The supplied control cord can be used.
÷ When the copying is completed, the [End] message will appear in both
2. Press the LOOP OUT (OUT ADJUST) button on theplayersO displays, and the players will return to normal operation mode.
sending player for five seconds or more.
* If the [Err] message appears in one of the displays, the memory
÷ The sending playerOs LOOP OUT (OUT ADJUST) button will light, and
data has not been copied properly. Turn the power to both
the [COPY] message will appear in the display, indicating the data trans-
players OFF and then ON again, and repeat the copying proce-
mission mode has been selected.
dure from step 1.
÷ The BPM display will show the number of discs recorded in the player.
* If the sending player is disconnected or not connected prop-
3. Press the LOOP IN/REALTIME CUE button on the
erly, the LOOP OUT (OUT ADJUST) button will flash quickly. If
receiving player for five seconds or more.
the receiving player is disconnected or not connected prop-
÷ The receiving playerOs LOOP IN/REALTIME CUE button will light, and
erly, the LOOP IN/REALTIME CUE button will flash rapidly.
the [COPY] message will appear in the display, indicating the data recep-* Data on the receiving player is overwritten by the data from
tion mode has been selected.the sending player; this means that any previously existing
16data on the receiving player will be completely lost.
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