3. Pan: Pan simply pans the sound from the left and to the right. It willTROUBLESHOOTING:
speed up as you increase the parameter setting.
1. If the unit does not come on check the ADAPTER or POWER PLUG, and
4. Phaser: Phaser works by shifting portions of the audio signal out ofmake sure that either of them is properly connected.
phase, and then adding the processed signal back to the original one.
This way, narrow bands of the frequency range (?notches?) are filtered2. If you hear no sound please check all you CABLES and CONNECTIONS,
out. When these frequencies are adjusted, a sweeping Phaser sound isand also make sure the proper KNOBS or BUTTONS are set right.
created. The depth of the Phaser will increase with the parameterIN THE USA: IF YOU EXPERIENCE PROBLEMS WITH THIS UNIT, PLEASE CALL 1 (732) 738-9003 FOR
GEMINI CUSTOMER SERVICE. DO NOT ATTEMPT TO RETURN THIS EQUIPMENT TO YOUR DEALER.
increase.
5. Flanger: Mixing the signal with a slightly delayed copy of itself, whereSPECIFICATIONS:
the length of the delay is constantly changed, creates Flanging. This
resembles the sound of a plane taking off and landing. The depth of theGENERAL:
Power Supply........................................................................120 V AC, 60 Hz
Flanger will increase with the parameter increase.
Power Consumption................................................................................14 W
Operating Temperature...................................+5°C to +35°C (+41°F to +95°F)
6. Pitch: Pitch changes the pitch of the input signal just like a turntable
pitch setting. The Pitch effects parameter starts at 0. If you increaseWeight .....................................................................................1.35 kg (2.9 lb)
Maximum External Dimensions............(W 184.15) x (D 184.15) x (H63.5) mm
the parameter, the pitch of the input will increase up to 100, when
decreased the parameter of the pitch will go down to -99.......................................................................(W 7.25) x (D 7.25) x (H 2.5) in.
7. Brake: This simulates the sound of a record stopping on a turntable.AUDIO UNIT:
A/D, D/A Resolution..............................................................................24 Bits
The larger the parameter the longer it takes for the record to stop. Press
PLAY/PAUSE (14) to activate the Brake and start playback too.Number of Channels.....................................2 Channels:CH1 & CH2 (Stereo)
8. Fade: Fade cuts off the audio signal in cycles, the length of the soundINPUT/OUTPUT TERMINALS:
Audio Line Output Terminals:
will decrease as the parameter increases.RCA Pin Jacks................................................................................................4
Audio Line Input Terminals:
9. Low Pass: Low Pass filters out the other frequencies except theRCA Pin Jacks ...............................................................................................4
low frequency. With a larger parameter you will hear it more.
ACCESSORIES:
10.High Pass: High Pass filters out the other frequencies except the
Operating Instructions....................................................................................1
high frequency. With a larger parameter you will hear it more.Warranty Card...............................................................................................1
AC 15V 1A Adapter.......................................................................................1
11.Band Pass: Band Pass filters out the other frequencies except the
mid-range frequency. With a larger parameter you will hear it more.
NOTE: SPECIFICATIONS AND DESIGN ARE SUBJECT TO CHANGE
WITHOUT NOTICE FOR PURPOSE OF IMPROVEMENT.
12.Chorus: The Chorus effect can make the signal sound like there are
different sounds being played. It also adds some thickness to the
sound, and is like the Flanger effect with a bigger delay and no
feedback. Turning the parameter jog wheel will increase the effect.
SYNTHS:
1. For the SYNTHS (12), you may choose one SYNTH effect to use from
the 1-12 (13) buttons.
2. Tap any of the 12 SYNTH effects to play them like a drum pad for
effects.
3. When you PRESS and HOLD a SYNTH EFFECT you will turn on the
SYNTH LOOP function. Use the PARAMETER JOG WHEEL (15) to
adjust the BPM of the SYNTH LOOP, by turning the JOG WHEEL. The
BPM of the SYNTH that is being used will INCREASE when turned to the
RIGHT, and DECREASE when turned to the LEFT. The SYNTH LOOP
BPM will start at 120 (0-179) BPM and when another SYNTH LOOP is
selected the previous EFFECTS BPM will be remembered.
4. Turning the DRY/MIX (19) will adjust the SYNTH VOLUME. If the knob is
to the LEFT or DRY, the VOLUME will be OFF or DRY. Turned to the
RIGHT or MIX, the VOLUME will be ON or WET.
5. Use the SYNTH (12) function for sound effects or to beat match a track.
SYNTHS:
1. Snare: Snare Drum Hit
2. Blub: Cowbell Noise Effect
3. Brass: Brass Ensemble
4. Buffalo: Ah Sound
5. Clap: Hands Clap
6. Cymbal: Crash Cymbal
7. Kick: Bass-Cymbal Kick
8. Bass: Synth Bass
9. Metal: Metal Hit
10.Piano: Single Note of a Piano
11.Pizz: Shaker Noise
12.Wasp: Wasp Sound Effect
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