7. Noise Suppress Compensation Level Setting11. Flesh DTL Level Setting
[Noise Suppress: 1 to 10][Flesh DTL Level: Low, Mid, High]
Screen noise can be reduced with the Detail LevelLOW: The roughness of the flesh tones is minimized.
Setting (9-1) at HIGH or LOW. If the noise suppressMID: This is the standard setting.
compensation level is set too high, a fine object willHIGH: The outlines of the flesh tones are accentuated.
be reproduced less sharply.
12. Corner Detail Setting [Corner Detail: OFF, ON]
8. Level Dependent Compensation Level SettingCorner detail, which improves the resolution of cor-
[Level Dependent: 0% to 25%]ners, can be turned on or off when the Detail Level
Screen noise due to the detail of dark parts of anSetting (9-1) is at HIGH or LOW.
object can be reduced.
If level dependent compensation level is set too high,13. Precision Detail Level Setting
however, hair, for example, will be reproduced less[Precision Detail: OFF, LOW, HIGH]
sharply.This setting is to narrow detail width and suppress
detail glare.
9. Dark Detail Compensation Level Setting
[Dark Detail: 0 to 5]
The contours of the darker portions of an object can
be emphasized.
This setting is possible only when the Level
Dependent Compensation Level Setting (9-9) is set
to 0 %.
10. Chroma Detail Compensation Level Setting
[Chroma Detail: 0 to 15]
The contours of high-hue portions of an object can
be emphasized.
-50- |