To TapeFrom Tape
DAT Recorder
Channels 1-24Tape OutsDigital 2-Track Tracks 1-24L/R MASTER
MIC/LINE INor Bus OutsMultitrack MasterTAPE INOUT
Recorders
CUE MIX
OUT
Channels 1-24Channels 25-48
TRACKING HALFMONITORING HALF
Fader Bank 1Fader Bank 2
D i g i t a l 8 Y B u s
Figure 4. The Split Console N Tracking
Monitoring
WhatOs more, all 48 channels have full DSP
But wait! Of course you want to be able tocapability, so you can apply EQ and effects to
monitor the signal as youOre recording it. Andthe post-tape signal. And thanks to snapshot
your preference is to monitor the signal actuallyautomation, you can even create a rough mix
recorded onto the tape rather than the signaland store it for future use.
going from the console to the tape machines,
so you can hear if there is any distortion orOverdubbing/Bouncing Tracks
unusual noise going down. Even if youOre usingThe setup is the same throughout the
all 24 channels for tracking, youOve only usedmixing process. No need to crawl around
half the channels available. There are anotherbehind your gear and move cables around. The
24 channels available for Tape Inputs (FaderDigital 8YBus has its own built-in patch bay to
Bank 2). This is the split-console concept.reassign the inputs to various output
You can connect all 24 tracks from thedestinations.
multitrack recorders to the Digital 8YBus, andA corollary of MurphyOs Law states that no
monitor them on channels 25�48, which arematter how many tracks you have available to
assigned to the L-R bus. The tracking half isrecord, you will always need at least one more.
not assigned to the L-R bus, so you can use theIf you need to bounce some tracks down to
monitoring half to hear the tape outputs on themake room for the background vocal parts,
L-R bus.simply assign the tracks you want to bounce
Bounce down toSTART
one or two tracks
DigitalTracks being
Bus Outs
Multitrackbounced
Recorders
CUE MIX
OUT
Tape Tracks In
to
Channels 1-24Bus OutsChannels 25-48
TRACKING HALF(This routingMONITORING HALF
Fader Bank 1is internal)Fader Bank 2
Figure 5. The Split Console N Bouncing Down
6
The Basics |